AI CEO ACADEMY · GAMESMITH · GRADES 5-8

Every rule you leave in your head is a rule your game won't have.

In GameSmith your child builds real, playable web games by telling an AI the rules, one at a time, in plain English. Here is the Tic Tac Toe from Session 2. Switch a rule off and play. The game does exactly what it was told, and nothing it wasn't.

▶ INTERACTIVE · PLAY A ROUND
RULES.TXT5/5 SAID OUT LOUD
Now switch one off and play again.
TIC TAC TOEYOUR MOVE
X'S TURN
All five rules said out loud. This is the game your child ships at the end of Session 2, built with prompts like the ones on the left.

The AI writes the code. Your child writes the rules.

That is the actual job of building software: taking something obvious to a human and writing it down so plainly that a machine cannot get it wrong. GameSmith teaches it with games, because a game tells you instantly when a rule is missing.

5 sessions at your ACROBO centre. They start with one sentence and a blank page, and finish with two working games on one published site, with their name on the bottom of every page.

Five sessions.
Two games. One link.

About 90 to 120 minutes each. Every session is short videos, then the exact prompts from the video, then hands-on activities. Work saves as they go and comes home as printed Build Notes.

01
Your first web page
One sentence in. A real website out.
  • Name the five parts every web page is built from
  • Write a prompt that says exactly what you want, not roughly
  • Change a live page three times without breaking it
  • Publish a real link, then find and delete the AI slop on it
SHIPS WITH
A published web page with a shareable link, slop removed
NAME · PROMPT · CHANGE · PUBLISH
02
The game board
Nine squares that know who won.
  • Pull a game they already know apart into rules a machine can follow
  • Build a 3 by 3 grid that takes turns and says whose go it is
  • Teach it all eight ways to win, a draw, and a Play Again that works
  • Attack their own game on purpose, find a bug, fix it with one prompt
SHIPS WITH
A working Tic Tac Toe: turns, eight win lines, draw, reset
BUILD · WIN · RESET · TEST
03
Make it yours
Names, scores, and the bugs that only show up the second time.
  • Take typed-in information and use it in more than one place
  • Build a scoreboard that adds exactly one win to exactly one player
  • Choose colours and fonts on purpose, then check it still works
  • Test a feature three times in a row, because once proves nothing
SHIPS WITH
Tic Tac Toe with player names, a scoreboard and their own look
NAME · SCORE · STYLE · TEST
04
Number Gates
Pick the bigger number. Smash the wall.
  • Compare two operations from wherever you are, and see why the answer keeps changing
  • Build a game engine that is one number, two buttons and a rule
  • Give it an ending: seven gates, a wall, a win, a loss, a Try Again
  • Test a game that is random every time you play it
SHIPS WITH
A second game from a blank project: random gates, levels, penalties
BUILD · RANDOMISE · LEVEL UP · POLISH
05
Your game hub
Two games, one site, your name on it.
  • Build a home page that leads into both games and back out again
  • Check every page for anything that should never be on the internet
  • Run a slop checklist over the whole site and fix what fails
  • Sign the work, test it on a real phone, share the link
SHIPS WITH
One published site: home page, both games, signed, phone-tested
LINK · CLEAN · SIGN · SHIP

What they walk out able to do

Not "coding". Something more useful: telling a machine exactly what you want, then checking whether you got it.

01
Name the parts
Point at any website or game and name what it is made of. If you can name it, you can ask for it.
02
Write prompts that leave no gaps
"Add a grid" gets you eight squares. "Exactly 9 squares, 3 across and 3 down" gets you a game board.
03
Break their own work on purpose
Test three times, because once proves nothing. Find the bug that hides until the second round.
04
Spot slop and ship clean
Run a checklist over the whole site, delete what the AI padded in, and publish something they would put their name on.
INSERT COIN · BOOK GAMESMITH
$195.00for 5 sessions · $39.00 each
YEARS
5-8
WHERE
Your ACROBO centre
BRING
A laptop + AI builder login
CODE NEEDED
None

Add a place to your cart, then pay or send your list to your centre. A grown-up sets up the AI builder account once.

Questions parents ask

Does my child need to know how to code?
No. They never write code. They write rules and prompts in plain English, and an AI website builder turns them into a working page. The skill is saying exactly what you want, then testing whether you got it.
What do they need to bring?
A laptop and a login for an AI website builder. A grown-up sets the account up once before Session 1. From Session 2 they also bring their printed Build Notes from the week before.
What do they actually finish with?
One published site with a home page, a Tic Tac Toe game with names and a scoreboard, a Number Gates maths game with levels, and their name on the bottom of every page. A link they can send to anyone.
Is it safe to publish?
Session 5 includes a safety sweep of every page for anything that should never be on the internet, before the link is shared. Nothing is published without it.
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