Every rule you leave in your head is a rule your game won't have.
In GameSmith your child builds real, playable web games by telling an AI the rules, one at a time, in plain English. Here is the Tic Tac Toe from Session 2. Switch a rule off and play. The game does exactly what it was told, and nothing it wasn't.
▶ INTERACTIVE · PLAY A ROUNDThe AI writes the code. Your child writes the rules.
That is the actual job of building software: taking something obvious to a human and writing it down so plainly that a machine cannot get it wrong. GameSmith teaches it with games, because a game tells you instantly when a rule is missing.
5 sessions at your ACROBO centre. They start with one sentence and a blank page, and finish with two working games on one published site, with their name on the bottom of every page.
Five sessions.
Two games. One link.
About 90 to 120 minutes each. Every session is short videos, then the exact prompts from the video, then hands-on activities. Work saves as they go and comes home as printed Build Notes.
- Name the five parts every web page is built from
- Write a prompt that says exactly what you want, not roughly
- Change a live page three times without breaking it
- Publish a real link, then find and delete the AI slop on it
- Pull a game they already know apart into rules a machine can follow
- Build a 3 by 3 grid that takes turns and says whose go it is
- Teach it all eight ways to win, a draw, and a Play Again that works
- Attack their own game on purpose, find a bug, fix it with one prompt
- Take typed-in information and use it in more than one place
- Build a scoreboard that adds exactly one win to exactly one player
- Choose colours and fonts on purpose, then check it still works
- Test a feature three times in a row, because once proves nothing
- Compare two operations from wherever you are, and see why the answer keeps changing
- Build a game engine that is one number, two buttons and a rule
- Give it an ending: seven gates, a wall, a win, a loss, a Try Again
- Test a game that is random every time you play it
- Build a home page that leads into both games and back out again
- Check every page for anything that should never be on the internet
- Run a slop checklist over the whole site and fix what fails
- Sign the work, test it on a real phone, share the link
What they walk out able to do
Not "coding". Something more useful: telling a machine exactly what you want, then checking whether you got it.
Add a place to your cart, then pay or send your list to your centre. A grown-up sets up the AI builder account once.